A) It is generally more expensive than classroom instruction.
B) It is difficult to customize for specific training needs.
C) It is a not an interactive form of training.
D) It gives a company the flexibility in scheduling training.
E) It is now declining in popularity.
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Multiple Choice
A) Increasing participants' awareness of cultural and ethnic differences as well as differences in personal and physical characteristics, such as disabilities.
B) Teaching employees skills for constructively handling communication barriers, conflicts, and misunderstandings that arise when different people try to work together.
C) Sending participants directly into communities where they interact with persons from different cultures, races, and nationalities.
D) A program that clearly demonstrates that it values diversity and minorities over the average white male employee.
E) Making people aware of cultural differences and their stereotypes about those differences to avoid letting stereotypes influence their interactions with people.
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Multiple Choice
A) e-learning simulation
B) electronic performance support system.
C) experiential behavior modeling program.
D) virtual reality-based simulation program.
E) online help.
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Essay
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Multiple Choice
A) Hands-on methods
B) conveying facts.
C) establishing teams or work groups.
D) communicating acceptable performance standards.
E) comparing alternatives.
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True/False
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True/False
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Multiple Choice
A) Mary, who is a cashier, is being trained to stock shelves in case there is a shortage of employees.
B) Stan and his work colleagues take part in a rafting course sponsored by the company.
C) Jenna and 5 other managers are tasked to study a business problem and present recommendations.
D) Jenson is asked to review videos of other employees exhibiting certain important behaviors related to the workplace.
E) Katherine uses an online persona to make decisions in game simulations involving job-related situations.
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Multiple Choice
A) severability.
B) scalability.
C) modularity.
D) interoperability.
E) readability.
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Multiple Choice
A) quantitative skills.
B) interpersonal skills.
C) spatial skills.
D) clerical skills.
E) cognitive skills.
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Multiple Choice
A) Bumping
B) Benchmarking
C) Apprenticeship
D) Co-employment
E) Onboarding
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True/False
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Multiple Choice
A) Hands-on methods
B) Presentation methods
C) Group-building methods
D) On-the-job training programs
E) Object class methods
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Multiple Choice
A) use only a pretest.
B) conduct pretests and train only part of the employees.
C) conduct pretests and posttests on all trainees.
D) use only a posttest.
E) check trainees' performance, knowledge, and attitudes only after training.
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Essay
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Multiple Choice
A) A computer-based technology that provides an interactive three-dimensional learning experience.
B) A computer application that automates the administration and delivery of a training program.
C) A computer depiction of employees that can be manipulated in an online role-play.
D) A computer application that conducts needs assessments for an organization.
E) A technology that provides access to skills training, information, and expert advice when a problem occurs on the job.
Correct Answer
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Essay
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